
Pay double that and you can have them indefinitely. Pay double, and you have them for 30 days. So, yeah, the game got me in touch with my inner insecure teenage girl.Ĭlothes, by default, are only purchased for a week. I was just like a carthorse surrounded by circus ponies. This was magnified by the fact my girl was as amazonian as the game would let me. In my normal clothes, I feel like Carrie White, y'know? Are they going to throw tampons at me? I find myself wishing I selected a bloke character instead of the girl. Everyone else in the game - and I mean everyone - is dressed in some novel, personal way. You purchase them with real money, and exchange for services. Because this is where the financial model starts to come in - you get a handful of items and a basic clothing piece (my schoolgirl crop-top you can see above) to start with, but everything else costs in-game credits. I've never felt as much of a newb in any online game I've ever played. It was totally high-school - the sense that I was being entirely judged for tiny actions. The cool girl in the flourescent mini-skirt and that skater-looking guy sat around, watching impassively. I appear on the score table in the area, with my successes and failures visible. I head down to the beach and, turning my back on the crowd, started to do my moves. When I got the basics, it was even worse. That made the initial me-not-getting-the-controls crushingly embarrassing, as I stood there like an enormous ninny swaying to the beat. The game takes place in open areas, with the duels and even general dancing taking place in front of your peergroup. Think Guild Wars with busting moves and breaking dreams and other Ste-Curranisms. So the people in the area were all dancing, and probably competing with you. So you all hung around in social areas chatting, and then actively selected to go to another dancing zone. In Audition - at least, as far as I remember - all the dancing took place in a closed arenas. So I totally lost my dance-off with this cutie.Īctually, there is a main difference over Audition which actually genuinely unnerved me.

There's also moves to learn, and health-bars and stuff which I really never quite worked out how they work.
HIGHSTREET 5 MY MOVIE
Which makes it somewhat lucky that there's a movie mode so you can rewatch it afterwards to bask in your brilliance if you take it seriously. By which point, you're not really looking at your character at all, rather your desperate Typing of the Dead (House Music Of the Dead, perhaps?) button mashing. So you groove along with easy presses, until you get a string of a half dozen things to hammer out in a rush. It was pressing the required keys, and then tapping the Space to set it off. Eventually I realised - remembered, really, from my time with Audition - that the trick wasn't pressing the keys in time. I found myself embarrassingly standing totally immobile as everyone else bounced around as if they were on an amphetamine-rampage version of High School Musical. You're presented with a string of keys to input - either the cursors or the number-pad depending how easy or hard you're playing it. It's a game about dancing, and its key mechanics are actually identical to Audition. well, of course it's going to have people playing. So while Audition Online may be its WoW, if HighStreet 5 even manages to be its Warhammer. still, throw all the mathematical downgrading on that number you like, and you're still left with a phenomenally large figure.

Which clearly must take all made accounts as active players, and being a free-to-play MMO just means that 300 million people have played the thing for a second. Wikipedia throws around a number of 300 million players. At which point, I realise Jim - like me before him - doesn't quite grasp how enormous Audition Online actually was. After going into HighStreet's High-street-musical-meets-anime-apocalypse universe for a while, Jim asks me if anyone's in it. Which sounds like quite original idea, but it's a total rip of previous MMO Audition Online. The MMO grind turned into the bump and grind. HighStreet 5 is basically a dance MMO, merging rhythm action with a micro-mayment MMO. In fact, a proper story I'll probably end up writing.

Which they are, but that's another story. Of course, Alec and Jim have owned a dancefloor or eight in their time, but I'm the one who at the slightest sniff of a floor-filler is twitching as if some distant musical hacker is trying to take over my nervous system. Who cares if it's two gigs to download? Of all of RPS, I am the one who dances.
HIGHSTREET 5 MY FREE
Of course, if I noticed you could get the free client I'd have done it anyway.

Tonight, I'm the Dancing Queen, young and sweet, only seventeen.
